![]() These include widget text, notes, and interactions/interactive properties. Some widget properties, however, are always the same in every view. ![]() ![]() You can change the visual styling, size, and position of widgets freely across master views. To take full advantage of the benefits of master view edit inheritance, we suggest you take a top-down approach to editing your diagrams, starting in the Base view and then working your way down the chain. For example, if you change a button's fill color to pink in a child view and then change that same button's fill color to green in the parent view, the button will still be pink in the child view, not green. Edits will affect all views.įurthermore, if you edit a widget property in a child view, edits to the same property in a parent view will no longer affect the child view. Green: The Affect All Views checkbox is checked.Grey: A parent of the view currently displayed on the canvas.Yellow: A child of the view currently displayed on the canvas.Turquoise: The view currently displayed on the canvas.The color of a view's name indicates whether or not it will be affected by edits you make on the canvas: Once you've added master views to a master, you can access each view by clicking its name at the top of the canvas. Primary Button (Base) > Secondary Button > Text Link ButtonĮdits made in the Primary Button view would be reflected in both the Secondary Button and Text Link Button views as well.Įdits made in the Secondary Button view would be reflected in the Text Link Button view but not in the Primary Button view.Įdits made in the Text Link Button view would only affect that view. Each view you add inherits its widgets and widget properties either directly from the Base view or from another view in the chain.įor example, the chain of inheritance for a button master might looks like this: The first link in the chain, the view from which all others inherit, is the Base view. Thanks loads in advance, I promise to pay it forward when I get a bit more useful at this tool.Master views are organized into chains of inheritance. Does any Axure master out there know if that’s possible and roughly how to do it? So default gray, when hovered over it switches to the blue state and so the icon changes fill. ![]() What I really want to be able to do is have an ‘OnMouseHover’ interaction that somehow calls a different state within the dynamic hierarchy. I can see that I can duplicate one of those states, change it to red, then have three possibilities for tile color etc. Grey and Blue, and each one changes the background fill and therefore the background of a transparent tile. In the above example Chelsea created, she has two states in a dynamic panel. If I can just get one more piece of related functionality to work I’m off to a great start in solving a specific problem here…so really appreciate some jedi weighing in. Modular and logical thinking and approach. Create a Master, Dynamic element in that master that can have multiple states, then use raised events on the page to target different iterations of the master by virtue of calling one of the available states. OK, before I get banned from the Forum for overposting I had a little more time to dive into the attached example above and I think I may be getting it.
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